Unreal Engine 4.26 - Documentation

This editor allows for importing Alembic (.abc) grooms and managing hair materials and physics in a dedicated viewport.

Replacing older skydome textures, the Volumetric Cloud component provides cinematic-quality skies that hold up even when viewed from outer space. unreal engine 4.26 documentation

A quad-tree grid system that optimizes performance by rendering high detail up close and simplifying surfaces at a distance. This editor allows for importing Alembic (

Clouds interact with the Sky Atmosphere and Sky Light for dynamic time-of-day transitions. Clouds interact with the Sky Atmosphere and Sky

Artists can now define oceans, lakes, and rivers using a spline-based workflow. This system includes:

Easily place and shape bodies of water that automatically interact with Landscape Edit Layers .

The documentation covers the generation of LODs (Levels of Detail) and experimental support for hair cards and meshes for lower-end hardware.