To avoid a "Bad Ending," you must balance the school's internal metrics while investigating the mystery of your predecessor’s death.
You must build rapport with teachers like Miss Potts (Claire) and Miss Chang to pass new school rules. Major Quest Walkthroughs (v0.15 Focus)
The v0.15 update centers heavily on , while also introducing the first group punishment events. 1. Staff Quest: Teaching Miss Potts [QSF1] The Headmaster Walkthrough Game Guide -v0.15.... -BEST
Private after-school punishments do not grant discipline but generate income from school owners. Use these funds to upgrade science facilities or purchase equipment for staff quests.
Version 0.15 includes remade animations for her punishment system and the "red butt" effect for increased realism. The Headmaster Game Guide: Chapter 1 | PDF | Punishments To avoid a "Bad Ending," you must balance
Keep this above 32 to ensure progress. In-class punishments are the fastest way to gain points (+2 points per session), while public after-school punishments provide +1 point.
Order a paddle via the office computer to unlock advanced punishment scenes once the "remove skirts" rule is active on Fridays. 3. Student Quest: Rachel (The Headmaster’s Pet) Version 0
Trigger "Dildo Practice" by speaking with her in the office.
This is a critical early-game priority. Miss Potts starts with poor control over her class, causing you to lose 4–6 discipline points weekly.
Visit her apartment in the evenings for "training" sessions.