Steamapi Writeminidump May 2026
In your WinMain or entry point, register your handler. Ensure you use the /EHa compiler flag in Visual Studio to enable asynchronous exception handling.
Once implemented, you can view and download crash dumps via the Steamworks Partner Backend. Navigate to to see a categorized list of exceptions, call stacks, and the frequency of each crash. Use tools like WinDbg or Visual Studio to open the .dmp files for debugging.
A custom ID to track which version of your game submitted the crash. How to Implement Steam Error Reporting SteamAPI WriteMiniDump
: Ensure your uBuildID is less than 10,000,000 , as larger values can cause the reporting system to fail. Viewing the Reports
To use this function effectively, you typically hook it into a Win32 exception handler. Valve recommends using the _set_se_translator function to catch unhandled exceptions. 1. The Minidump Function In your WinMain or entry point, register your handler
Comprehensive Guide to SteamAPI_WriteMiniDump For developers integrating their games with the Steamworks SDK , crash reporting is a critical component of post-launch support. The function SteamAPI_WriteMiniDump is a key tool in this ecosystem, allowing you to capture the exact state of your application at the moment of failure. What is SteamAPI_WriteMiniDump?
Create a handler that calls the SteamAPI_WriteMiniDump function. Navigate to to see a categorized list of
The Win32 structured exception code (e.g., 0xC0000005 for Access Violation). pvExceptionInfo void*
: Steam’s backend typically only starts showing detailed crash data after at least 10 similar exceptions have been reported to prevent noise.