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Ravenfield Build 29 //top\\ đź’«

: A "Camera Smoothing" feature was added to on-foot movement to prevent jitter, especially beneficial for players using high-refresh-rate monitors or running near dense groups of AI bots.

: A critical bug was resolved where vehicles would frequently crash into the player's own "invisible" collider, which previously caused aircraft to explode or flip during takeoff. ravenfield build 29

: New trigger components allowed for more dynamic "smart" portraits in dialogs, such as {gruntf} for a friendly grunt or {grunte frown} for a frowning enemy. : A "Camera Smoothing" feature was added to

: The game shifted to using a period ( . ) as the universal decimal point character across all regions. This fixed a widespread bug where mutators and map editor values were interpreted differently depending on the player's local computer language settings. : The game shifted to using a period (

(officially released as Early Access 29 or EA29 ) is a pivotal update in the game’s development history, primarily recognized for laying the "Modding Groundwork" necessary for the game's evolution into a more complex sandbox experience.

: The UI received a major visual upgrade where the background of the Instant Action menu now dynamically changes based on the metadata tags of the selected map.

Build 29 introduced several systemic improvements that changed how players interact with the game’s menus and how modders build content.