Addressed clipping issues for objects at large coordinates and fixed misplacements when loading projects from older versions of Mine-imator. How to Get It Working
The software runs in x64 mode using C++, resulting in a 3–5x improvement in overall performance and up to 10x faster particle effects and scenery imports.
This is a pre-release version; always back up your work before opening it in a newer build. mineimator 20 prerelease 4 work
This pre-release was primarily a "bug-crushing" update, resolving critical issues that plagued earlier 2.0 builds:
Select the .exe for Windows, the .dmg for Mac, or the .deb/.tar for Linux. Addressed clipping issues for objects at large coordinates
Corrected a "very fatal" error where project folders would disappear if they contained a dot in the name.
Fixed a crash occurring with images larger than 8,192 pixels and resolved issues where objects would disappear when "Blur texture" was enabled. To use Mine-imator 2
To use Mine-imator 2.0 Pre-release 4 today, you can download it from the official Mine-imator forums or the downloads page .
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