Built a basic grid-based inventory system to hold scavenged alien scrap. Public Project Link
Used ScriptableObjects to store player stats (Health, Oxygen, Battery). This makes it easy to balance the game later without digging through code. malevolent planet unity2d day1 to day3 public link
Developed a Spawner script that uses Poisson Disc Sampling to distribute "Malevolent Spores" across the map without them overlapping awkwardly. Environmental Hazards Built a basic grid-based inventory system to hold
Used Unity’s 2D Extras to create Rule Tiles for the alien terrain. This allows the ground textures to automatically connect, saving hours of manual painting. saving hours of manual painting.