In the world of Lethal Company , the ship is often considered a "safe zone," but various updates and creatures have challenged this assumption.
: If you are playing a modded version like "v152," be aware that Skinwalker or Haunted mods can cause psychological "reactions" and hallucinations even inside the ship walls. creature reaction inside the ship v152 are full
: Certain creatures, such as the Eyeless Dog , can lunge into the ship if they hear noise through the open door. In newer versions, the Giant Sapsucker has been noted for its ability to pry open ship doors , effectively ending the safety of the interior. In the world of Lethal Company , the
: Avoid using the ship's Loud Horn if Eyeless Dogs are nearby, as it draws them directly to the ship's entrance. In newer versions, the Giant Sapsucker has been
: Use the Ship Monitors to check for red dots (entities) before exiting or allowing teammates to enter.
: The Ghost Girl and Masked entities are known to follow employees anywhere on the map, including into the ship, once they have spawned.